Goal!
Animation & Design by Anya Parsons - Audio & Sound by Olivia Conley
Creating Goal


Storyboard
"Goal!" began as a way to recreate a small piece of my childhood experiences. I wanted to tell a short, sweet, humorous story that captured some of the feelings I remember from being little, i.e., my toys were practically alive, and I was not particularly good at sports (but still really trying to be!).
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This project was made over the course of a semester as a BFA student, as a complete start to finish pipeline look at animation. It was a phenomenal learning experience- my first time rigging, first time character modeling and animating, and an opportunity to grow in my material knowledge, lighting skills, and ability to compose a story in 3D.
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Character design






Material Exploration

I'm very captivated by ways in which the charm and physicality of fine arts can translate into the digital realm. For "Goal!", I wanted to give the film a handcrafted stop-motion feel. Along with animating on 2's without interpolation, my materials and their scale were a key way to convey that aesthetic. Many of my textures in "Goal!" were made from scratch with a healthy amount of scanning, photographing, and good old Photoshop. The most complex was the girl's clay body, which I made by taking twelve different photos of a slab of clay that I had thumb printed and scored. I then used these images to build an animated texture so my character could have a hand-posed, imperfect quality. It was a blast thinking up what kinds of objects I might have used to build the the hypothetical real-world counterpart of this set, including produce packaging mesh for the goal net itself and bent wire for the girl's glasses.
