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Goal!

Animation & Design by Anya Parsons  -  Audio & Sound by Olivia Conley

Creating Goal

Whistle Action Shot, combo_edited.png
Storyboard Collage, void.png

Storyboard

"Goal!" began as a way to recreate a small piece of my childhood experiences. I wanted to tell a short, sweet, humorous story that captured some of the feelings I remember from being little, i.e., my toys were practically alive, and I was not particularly good at sports (but still really trying to be!). 

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This project was made over the course of a semester as a BFA student, as a complete start to finish pipeline look at animation. It was a phenomenal learning experience- my first time rigging, first time character modeling and animating, and an opportunity to grow in my material knowledge, lighting skills, and ability to compose a story in 3D.

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Character Sketch Textured.png
Character Sketch 2 Textured_edited.png
Girl Model.png
Technical Girl.png
Girl Running Model.png

Character design

Paper Texture_edited.jpg
Toy.png
Skin.png
Mesh.png
Grass.png
Chair.png

Material Exploration

Shoes.png

I'm very captivated by ways in which the charm and physicality of fine arts can translate into the digital realm. For "Goal!", I wanted to give the film a handcrafted stop-motion feel. Along with animating on 2's without interpolation, my materials and their scale were a key way to convey that aesthetic. Many of my textures in "Goal!" were made from scratch with a healthy amount of scanning, photographing, and good old Photoshop. The most complex was the girl's clay body, which I made by taking twelve different photos of a slab of clay that I had thumb printed and scored. I then used these images to build an animated texture so my character could have a hand-posed, imperfect quality. It was a blast thinking up what kinds of objects I might have used to build the the hypothetical real-world counterpart of this set, including produce packaging mesh for the goal net itself and bent wire for the girl's glasses.

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© 2025 by Anya Parsons. 

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